Update 0.72

 is a version of Project Argo.

New Loadouts

 * Changed: Rifleman (SDAR 5.56 mm)
 * Changed: Machine Gunner (SPAR-16S 5.56 mm)
 * Changed: Machine Gunner (CAR-95-1 5.8 mm)
 * Changed: Marksman (Mk14 7.62 mm)
 * Changed: Scout (AKM 7.62 mm)
 * Added: Magazine animated while reloading in Spectator.
 * Tweaked: Assault Rifles accuracy slightly decreased.
 * Tweaked: Machine guns accuracy decreased.

Scenarios

 * Changed: Clash scenario now takes place in Larche.
 * Changed: Link scenario now takes place in Airfield.
 * Changed: Raid scenario now takes place in Airfield.
 * Fixed: Airdrop will no longer land in the sea.
 * Fixed: Camera view in the inter-round cutscene should no longer be obstructed.
 * Tweaked: Failsafe mechanisms added to prevent disabled respawn in Link.

UI

 * Added: Player can now respawn by pressing the Enter key when in the Respawn screen.
 * Added: Dark layer over the screen when the Pause Menu is opened in the Respawn screen.
 * Added: Unit observed in Spectator now can be switched by A and D keys as well.
 * Added: Screen that displays overview and description of specific game mode (Link, Raid, Clash) now contains a button that directs player to the Field Manual with more information.
 * Fixed: Link – Objective indicators are no longer broken when joining in progress in between rounds.
 * Fixed: Debriefing screen and score table tab now shows the Discconnect message box properly.
 * Tweaked: Respawn menu size is tweaked to display all five loadouts at once without scrollbar.
 * Tweaked: The color of the tactical ping marker is tweaked for better visibility.

Other

 * Fixed: The crash that occurred during the game's shutdown does not happen anymore.
 * Tweaked: Ragdoll improvements are added.